Fred by Night

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This is a Laws Of The Night live action roleplaying game.

Fred by Night is a Vampire: the Masquerade chronicle using the third edition Laws of the Night live action roleplaying (LARP) rules published by White Wolf. The game has run continuously since 1999 as a Member Chronicle of One World by Night (OWbN), a world-wide shared universe games.

With an average of twenty players per session, we pride ourselves on bringing the World of Darkness to unlife every second Saturday night.

To learn more about this chronicle, click here

This is the Camarilla Domain of Gimli, a city in Manitoba Canada.

On the shores of Lake Winnipeg, Gimli is a vast sprawling metropolis with the suburbs leaking out from the city's core. There are roving gangs, some no more than a small group of thugs, while others number in the hundreds with extensive contacts and influence. Then there are of course the Vampires that hunt them as prey...

To learn more about the Domain of Gimli, click here

New to Live Action Roleplaying?

If you've never LARPed before or have been away for a while, creating a character from scratch and getting into the game can be a daunting prospect. No problem! We're always in need of people to play NPCs (Non-Player Characters) or Ghouls. This can be a great way to get a feel for the game.

We'll pair you with an experienced player who won't mind giving you a bit of direction if you're feeling a little lost. Any games you play as an NPC or Ghoul earn you experience points to help you build a great character.

At first glance, a Vampire LARP can appear intimidating. However, it really is a very simple system and a lot of fun. So, even those of you who have never played before have no excuse! We look forward to hearing from you.

Essential Information

It can't be stressed enough that it's best to have your own copy of Mind's Eye Theatre: Laws of the Night (Revised) for quick reference to game mechanics, and the mythos of Vampire: The Masquerade. Later on, you may be interested in some of the other books available, especially the Clanbook for your character's specific clan, which will provide background and tips for playing an especially well-rounded and convincing character. But in the meantime, here's some basic information that your character will hopefully know, if he hopes to survive. After all, you want to impress the Prince at that all-important presentation, right?

The World of Darkness

Look outside your window, and you will see a world that is full of people and places, the majority comfortable and friendly, a few hidden in shadows. In the World of Darkness, this is reversed. Dangerous people and creatures prevail, daylight hours are shorter, and if anything nasty befalls you, it's not a given that someone will even notice. This is the world that Vampires, or Kindred, inhabit.

The Camarilla

In order to maintain their power in the World of Darkness, most Vampires claim allegiance to The Camarilla, a structured organization dedicated to preserving and furthering the hold Kindred society has over the world - unbeknownst to humans. Though there are some vampires who do not claim membership in this sect (in some areas they actually outnumber Camarilla Kindred), those of the Camarilla claim them, whether they like it or not.

There are seven main clans which belong to the Camarilla. These are:

Each clan has its own distinct nature, but each individual Vampire may be more or less like the stereotype than his clanmates.

Camarilla Hierarchy

There is a structure to the Camarilla, which every Kindred knows and respects - or at least pretends to - if he expects to survive for long.

The Traditions

For Camarilla Vampires, these are the laws to live by. If you've chosen a character who has not claimed allegiance to the Cam, you'll still need to know them.

The Sabbat

Not all Vampires buy into the ideals of the Camarilla. The largest group of these form a sect called the Sabbat. They revel in their dark natures, using humanity as mere sustenance, seeing no reason to hide themselves or their hideous deeds from the daylight world. They view the Camarilla as a web of lies, and its adherents only pawns of their rulers, blinded to the truth of their natures. While most Kindred are aware of the existence of the Sabbat, most do not know many details, let alone structure, of the sect; even the clans and their abilities are not known to all.

Although there are members of all the clans who have turned to the Sabbat (those who go against traditional allegiances are referred to as Antitribu), the bulk of the Sabbat belong to the following clans:

The Independents and Bloodlines

These clans and bloodlines have their own objectives, and do not claim to be a part of either sect. While some are protected by treaties from various times, others are not. Some may become accepted in a city, and earn Status and respect of its inhabitants, but others are either disallowed from that formal respect, or by their natures will simply never earn it. In any case, it's a dangerous way to exist, and not all of the members of these groups are welcome wherever they wander.

Caitiff

In many ways at the bottom of Kindred society, Caitiff are either unaware of their heritage, or possess some strange mixture of abilities which mark them as a member of no particular clan. Though especially effective and diplomatic Caitiff may rise in some Kindred societies, Elders usually view them along the lines of mongrel dogs. Never was being useful, more important to one's survival.

Character Creation

Now that you have an idea of where you might fit in, it's time to create your alter ego. If you have a copy of Mind's Eye Theatre: Laws of the Night (Revised), you can follow their instructions, and using a copy of our character sheet (you can download it from the site), make your character, but if it's your first, what you might want to do is get a few pointers from an experienced player, or the storyteller. Either way, use your creativity and you'll come up with a winner!